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Land of code
  • C
  • C++
  • Embedded C
  • HTML
  • JavaScript
  • games
  • canvas
  • php
  • libraries
    • React
  • frameworks
    • phaser

Home » Introduction

Introduction

by Matthew Stuart

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What our code needs to do:

  • The game is over if a Tetromino fills the highest row
  • Each Tetromino can be rotated about its own axis
  • If a line is completed, it should be removed and the pieces above should take its place
Back to Course
Next Lesson
Tetriminos
Lesson 2 within section Tetris.

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